The game starts you off with the choice of several "base" classes such as warrior, ranger, spiritualist, or specialist. Each has their own unique abilities and stats (to an extent). Your base class is the most important part of your character as it will decide what class-specific skills you will be able to learn later on in the game.
At level 30, you will be able to advance into your second class and gain new abilities. You must proceed to your Race Manager and select "Class Promotion" from the options. Here you will have all options available to you, in other words, a warrior can advance into any class a ranger, spiritualist, or specialist can, and vice versa. However, there are strings attached. Although you can freely advance into any class of your choice, only the class(es) which connect to your “base” class will reward you with “class-specific” skills. These skills play an important role in the game so it would be wise to choose your class carefully.
At level 40, you will be able to advance into your third class and gain new abilities. This is similar to the level 30 class promotion, except your options of classes are severely limited. Your level 40 class options are determined by the class you selected at level 30. For more on which level 40 classes will be available to which level 30 classes, see the race-specific class guides.
As both class advances, you will receive bonus PT in the areas of your selected class and an item associated with your selected class. This varies for all the different classes, and some receive more than others.
For a complete list of all classes in game, please see the Classes Category.
- Specialises in close-range combat.
- Have the highest HP of all other classes.
- Warrior armor has the highest physical defense in the game and bonuses to accuracy.
- Due to their high HP and defenses, Warriors make excellent tanks.
- Specialises in ranged combat.
- Have the highest SP of all other classes.
- Their main form of defense is to dodge/avoid attacks.
- Ranger armor provides high elemental resistance.
- Accretian Rangers can also use the Launcher weapon.
- Can crafting special ammunition for guns and bows.
- Can craft normal and intense weapons and armor.
- Have the least HP/FP/SP of all other classes.
- Have limited range/melee expert skills.
- Can only obtain upto Expert Skills at level 40 and with 50 points in the basic skill tree
- Can construct towers, resurrect fallen allies and restore allies defense gauges.
- Bellato have a unique specialist branch allowing the usage of 'Massive Armor Units', also known as MAUs. However these 'Drivers' cannot craft intense items or construct towers.
- Cora specialists can summon their own version of animus, called Sealed Animus, that have the same stats as the regular summoner animus but smaller in size.
- Accretian specialist are able to wield higher levels of grenade launchers, allowing a large use of grenades for casting debuffs on enemies. They act as the Accretian analog to Cora and Bellato force buffs and debuffs.
- Specialise in Force abilities.
- Have the highest FP of all other classes.
- Spiritualist armor provides boosts to Force range, damage and increases total FP.
- Can cast beneficial Forces on allies
- Can cast weakening Forces on enemies.
- Spirtualists are not available to The Accretian Empire.
- Rising Force Online - Rising Force Online website and ingame client.